

Iron Bits are shared only if you play in Free-For-All mode. Instanced Loot is toggled on by default.Įxperience gain is shared in multiplayer, as long as you are in the same party. You can choose between the two loot modes when hosting the game. The only exception is loot equipped by monsters, which is randomly assigned to players present when the monster is slain. Instanced Loot causes loot to drop for each player separately, as if they were in a solo session. In free-for-all, all items that drop from monsters and chests are available to be looted by all players. Grim Dawn features two loot modes: Free-For-All and Instanced Loot. If the trade is cancelled, all items and iron bits are returned to player inventories. Both players must accept the trade before an exchange will take place. When both players confirm the trade, the items offered will leave the player's inventory, and the traded items will be added. The trade window will appear where you can place items you wish to exchange.

To initiate a trade, right click that player’s status display in the upper left of the screen. Items and Iron Bits can be traded between players in a party. Note that death is still permanent for Hardcore characters that engage in PvP, so only duel if you are ok with losing that character. If this setting is enabled, all players who are not in the same party can actively attack and even kill each other. Upon hosting a multiplayer session, the host can elect to enable Player vs. In order to host a multiplayer game you need a router that supports either UPnP, or a router that will allow you to manually forward port 27016 for TCP and UDP.
